Ant Cultivation Game (ver 1.0)
Given that this is a long-term update, I may change everything later on. I will keep update new stuffs or edit difference here by replying for notifying . (lol ,just like a game did,but just no .exe icon now .lol )
Game Definition: Cultivation, Survival, Mild Competition.
Game Overview: This is an ant cultivation game designed to simulate the survival environment of ants in the wild. Players will solve developmental issues, survival challenges, and confront external threats to develop into large colonies, resembling simulated cities, city skylines, alien factories, tower defense games, etc. Once becoming a large colony, the entire ant society will operate as a massive social group automatically.
Similar to RTS (Real-Time Strategy) games like Red Alert and Warcraft, players can choose to control a single ant or a certain number of worker ants/queen ants. In the later stages of the game, due to the large number of worker ants, the game will adjust the corresponding work ratio to match the number of worker ants.
The game map is in 2D top-down view, with 2.5D game units, and a semi-realistic art style.
Game Objectives: Objective Mode: Victory Condition - Develop from a single queen ant (a small colony with 5 worker ants) to the appearance of a new queen ant, thus achieving population expansion.
Free Mode: No Victory Condition - Develop from a single queen ant (only able to choose a single queen ant) to a mature colony (with over 100 worker ants).
Failure Condition: Queen ant dies.
Game Maps:
Forest (Difficulty: Very Easy) - Rich in food/water resources, low threat level.
Desert (Difficulty: Normal) - Difficulty lies in scarcity of food/water resources, low threat from other creatures.
Rainforest (Difficulty: Extremely Difficult) - High threat from other creatures.
City Green Belt (Difficulty: Extremely Difficult) - Difficulty lies in scarcity of food/water resources, pesticide threat.
DLC Home Maps (Kitchen, Bathroom) - Difficulty: Extremely Difficult - Difficulty lies in unstable humidity, pesticide threat, slightly scarce food/water resources.
Food System: Divided into water resources, nectar, plant seeds. Other insect units, randomly appearing animal carcasses.
Game Units: Player Side: Overview: Early-stage worker ants of all species have lower values, while mature colonies have higher values.
Queen Ant: Initially responsible for digging the initial nest chamber, simple foraging for water and food, egg-laying, nurturing (fungus?), larvae, and producing worker ants. Later, only responsible for egg-laying. Lifespan: Long-term survival. Worker Ant: Responsible for digging nest chambers in each stage, foraging for food and water, nurturing (fungus?) eggs, larvae. Lifespan: Short-term survival (specific number of days to be determined).
Ant Types: Camponotus: Overall high values, very easy difficulty, suitable for novice players. Workers have 4 specializations, one of which is soldier ants with a powerful attack skill: Acid Spray (Strong).
Harvester Ants: Balanced values, easy difficulty, suitable for experienced players. Workers have 4 specializations, one of which is soldier ants with a strong attack power. Can eat seeds, making food easier to obtain.
Honeypot Ants: Very weak attack power, low health, but fast speed, very easy difficulty, suitable for advanced players looking for a challenge. Workers have 4 specializations, one of which is honey storage ants. Possesses a weak attack skill: Acid Spray (Weak). Bullet Ants: High attack power, normal speed, low health, high difficulty, suitable for mid to late-game challenge. Workers have no specialization but possess a powerful passive attack skill: Powerful Mandibles.
Leafcutter Ants: High attack power in the later stages, normal speed, high health, high difficulty, suitable for late-game challenge. Workers have 5 specializations, soldier ants possess a powerful passive attack skill: Powerful Mandibles. Can only cut leaves to cultivate fungus as food.
Threats: Other insects, other ants(maybe add different boss is a good idea.). Special maps: Human activities.
Game Interface: Divided into surface and underground layers, with multiple underground layers. Surface provides more food and water resources, but without stable humidity, no nests can be built. Underground has stable humidity, requiring nest digging (unlocked with the number of worker ants?), and there may be minimal food (depending on different environments) or no food.
Surface and underground layers can be switched using the mouse wheel.
Day and night system, weather system, four-season climate system: (Different situations data according to the map).
Forest Map: Difficulty - Easy Day and night system: No difference.
Weather system:
Spring - Rainy season: Surface and underground: Moderate temperature, moderate humidity. All units: Move, work speed (100%).
Surface foraging worker ants have normal loss probability (20%),
worker ant lifespan normal (100%).
Egg, larval development time normal (100%).
Abundant water resources and plenty of food resources.
Summer - Drought season: Surface and underground 1 layer High temperature: Slightly higher temperature, moderate humidity. Underground 1 layer and below slightly higher temperature, moderate humidity. All units: Move, work speed 110%.
Surface foraging worker ants have normal loss (20%). Worker ant lifespan normal (100%).
Eggs, larvae cannot survive in underground 1 layer. Underground 1 layer and below,egg, larval development time slightly accelerated (110%).
Moderate food/water resources.
Autumn - Suitable season (like "Don't Starve") at the beginning: Moderate temperature, moderate humidity, easy to find and store resources.
All units: Move, work speed (100%).
Surface foraging worker ants have normal loss (20%),
worker ant lifespan normal (100%).
Egg, larval development time normal (100%).
Moderate food/water resources.
Winter - Slow season: Surface and underground - Low temperature/humidity. All units: Move, work speed 70%.
Surface foraging worker ants have high loss probability (40%).
Worker ant lifespan normal (100%) Egg, l
arval development time slowed (80%).
Very little food/water resources.
Desert Map: Difficulty - Hard Day and night system: No difference. Weather system:
Spring - Rainy season: Surface and underground: Moderate temperature, high humidity. All units: Move, work speed 100%.
Surface foraging worker ants have slightly higher loss probability (30%), worker ant lifespan normal (100%). Egg, larval development time normal (100%). Abundant water resources and plenty of food resources.
Summer - Drought season: Surface and underground 1-3 layers High temperature: High temperature, low humidity. Underground 3 layers and below temperature slightly higher, humidity slightly lower. All units: Move, work speed 120%.
Surface foraging worker ants have a high loss probability (40%) loss. Worker ant lifespan slightly shortened (90%) Eggs, larvae cannot survive in underground 1-3 layers. Underground 3 layers and below, egg, larval development time significantly accelerated (130%). Very little food/water resources.
Autumn - Suitable season (like "Don't Starve") at the beginning: Moderate temperature, moderate humidity, easy to find and store resources. All units: Move, work speed 100%.
Worker ant loss probability very low (10%). Egg, larval development time normal (100%). Moderate food/water resources.
Winter - Slow season: Surface and underground - Low temperature/humidity. All units: Move, work speed 70%.
Surface foraging worker ants have a high loss probability (40%). Worker ant lifespan slightly longer (110%) Egg, larval development time slowed (80%). Very little food/water resources.
Rainforest Map: Difficulty - Extremely Difficult Day and night system: No difference. Weather system:
Spring - Rainy season (Heavy rain): Surface and underground: High temperature, high humidity. All units: Move, work speed (100%).
Surface foraging worker ants have high loss probability (30%), worker ant lifespan normal (100%). Egg, larval development time normal (100%). Abundant water resources and plenty of food resources.
Summer - Rainy season (Torrential rain): Surface and underground High temperature: Extremely high temperature, extremely high humidity. All units: Move, work speed 100%.
Surface foraging worker ants have significant loss (40%). Worker ant lifespan normal (100%) Egg, larval development time normal (100%). Abundant water resources and plenty of food resources.
Autumn - Rainy season (Light rain): Moderate temperature, high humidity, All units: Move, work speed (100%).
Surface foraging worker ants have high loss probability (30%), worker ant lifespan normal (100%) Egg, larval development time normal (100%). Abundant water resources and plenty of food resources.
Winter - Slow season: Surface and underground - High temperature/humidity. All units: Move, work speed 100%.
Surface foraging worker ants have high loss probability (30%). Worker ant lifespan normal (100%) Egg, larval development time normal (100%). Abundant water resources and plenty of food resources.
Game Phases: